Change log

The Changelog are avaiable in game, and on the official website.

3.0.6 : 10/06/2013
 * Added: Permanent cars cost more money.
 * Added: Cops can now tase civilians off of quad bikes.
 * Added: There is now a price for getting your vehicle out of the garage
 * Added: Ability to sell your vehicle in the garage for some money.
 * Added: Spike strips for the cops.
 * Added: Respawn timer increased to 35 seconds by default (System to be expanded later).
 * Added: Surprises
 * Added: Dead vehicle cleanup also checks & marks cars as dead in the database.
 * Added: Limited civilian gear persistency (Uniform,backpack,glasses,hats,gps,nvgs,binocs,misc items).
 * Added: Cop Item Shop for food/spikestrips
 * Changed: Changed initial login authorization method to be more efficient and less prone to errors.
 * Changed: Cop levels of uniforms were changed as per requested.
 * Fixed: Cop boat shop spawned vehicles at grid 00000000.
 * Fixed: Cop didn't receive bounties.
 * Fixed: Fish market guy was floating.
 * Fixed: Vehicle cleanup now marks removed vehicles as not-active if they are permanent.
 * Fixed: Permanent vehicles that blew up 90% of the time didn't die in the database making them spawnable after restart.
 * Fixed: Arrested state for civilians in the database now updates, don't go disconnecting when you are in jail... You won't like it..
 * Fixed: Settings menu didn't refresh when turning Side chat on/off.

3.0.5 : 10/05/2013